A systematic literature review of games-based learning empirical evidence in primary education

T Hainey, TM Connolly, EA Boyle, A Wilson… - … & Education, 2016 - Elsevier
… ) and online games (16), with 1 paper looking at a mobile game. … Volunteer sample of 64
3rd-5th grade students engaged in the … a games console for 20 min each day, running a ‘brain …

[HTML][HTML] A systematic literature review of teacher scaffolding in game-based learning in primary education

L Sun, M Kangas, H Ruokamo, S Siklander - Educational Research Review, 2023 - Elsevier
… in games in education has experienced continuous growth. … process operating between
the teacher and students, … generally extended from the first grade to the sixth grade (6–13 …

Playing for real: video games and stories for health-related behavior change

T Baranowski, R Buday, DI Thompson… - American journal of …, 2008 - Elsevier
… the game to run on multiple platforms such as game consoles … a 0.9 serving per day increase
in fourth-grade children’s fruit … Target group 3rd5th graders 4th graders Boy Scouts aged …

Technology and student achievement in STEM subjects: Perspectives from teachers in grades 3rd-5th

KD Hunter - 2017 - digitalcommons.georgiasouthern …
… Now, video games can be used to foster learning and … from two courses where students
used clickers or mobile polling (cell … come to them they have a hard time operating the desktop …

Nutrition education and dietary behavior change games: A scoping review

T Baranowski, C Ryan, A Hoyos-Cespedes… - Games for health …, 2019 - liebertpub.com
… H1: Children who play the two serious games will increase their … will be acceptable and
playable (medium to high scores) … This approach to evaluation runs a high risk of type 1 statistical …

The effects of on-line math games and e-books use on elementary student achievement

M Carnahan - 2014 - scholarworks.uni.edu
… (2012), placed 3rd-5th grade students into two groups that would … suggests schools do
not dismiss the use of mobile devices … long run for most students, as evidenced by the higher …

Improving Hindi decoding skills via a mobile game

A Bhide, W Luo, N Vijay, C Perfetti, J Wang… - Reading and …, 2019 - Springer
… In this study, we test a mobile game that teaches children … either CBSE or ICSE 3rd5th grade
textbooks. Footnote 6 … quit in the middle of a problem because they had run out of time and …

The effect of computer mathematics games on elementary and middle school students' mathematics motivation and achievement

LS Abrams - 2008 - search.proquest.com
… I especially thank him for accepting my phone calls day and … the students in this study,
one for each class, as each grade … and running a city. In the beginning of the study, the …

Chances and limitations of video games in the fight against childhood obesity—A systematic review

I Mack, C Bayer, N Schaeffeler… - European Eating …, 2017 - Wiley Online Library
… Furthermore, using screen media increasingly means using different screen media at the …
children between 7 and 15 years of age. The intentions of these games are either to (i) improve

Teacher value beliefs associated with using technology: Addressing professional and student needs

AT Ottenbreit-Leftwich, KD Glazewski, TJ Newby… - … & education, 2010 - Elsevier
… Erin 2003 3rd5th Grade teacher 3rd5th Grade teacher … to worry about leaving repeated
phone messages that may be … that allow the students to research or engage in games which …