[КНИГА][B] Novel applications of real-time audiovisual signal processing technology for art and sports education and entertainment

P Hämäläinen - 2007 - aaltodoc.aalto.fi
… We propose that game age ratings should be modified to also consider the realism of the …
focus on audiovisual realism of harmful content, such as violence. The audiovisual focus can …

Teaching digital game design with preservice art educators

R Patton, RW Sweeny, R Shin, L Lu - Studies in Art Education, 2020 - Taylor & Francis
… In this article, art education researchers from four universities … with teaching digital game
design to preservice art educators. … skills in education, digital media, and art/design education, …

[PDF][PDF] Remixing the art curriculum. How contemporary visual practices inspire authentic art education

E Heijnen - 2015 - repository.ubn.ru.nl
… authentic art education. This will lead to a revised educational framework of authentic art
education that assists art educators to underpin and design their curriculum and structure their …

Audio games as educational tools: Design principles and examples

E Rovithis, A Floros, A Mniestris… - 2014 IEEE games …, 2014 - ieeexplore.ieee.org
… goal through gaming archetypes. These will function as the building blocks for the game
Finding which gaming archetypes are relevant to the educational goal will help the designer …

[PDF][PDF] The Digital Environment in Visual and Audiovisual Arts. A theoretical Approach

E Sampanikou, A Kawa - Algul-Ogut Sertac-Neda Saracer (Editots) …, 2006 - academia.edu
… of digital art gave other dimensions not only to digital representation, but also to the education
and the role of the artist. Characteristic nowadays is for example the hybrid educational

[PDF][PDF] Educational audio gamification: Theory and practice

E Rovithis, A Floros, L Kotsira - European Conference on e …, 2018 - researchgate.net
audiovisual effects, interactivity, connectivity and processing speeds have made educational
computer games … This paper has discussed the educational aspects of AG in terms of game

Visual culture learning communities: How and what students come to know in informal art groups

K Freedman, E Heijnen, M Kallio-Tavin… - … in Art Education, 2013 - Taylor & Francis
… The gamers mentioned visual skills developed through game playing activities: “I think that
… fields like contemporary art, computer programming, and audiovisual production. These …

Effectiveness the use of audio visual media in teaching islamic religious education

W Winarto, A Syahid, F Saguni - … of Contemporary Islamic Education, 2020 - ijcied.org
… This study examines the effectiveness of using audio visual as media in improving learning
… use of audio visual media in enhancing the learning achievement of Islamic education at …

Bridging Audio and Augmented Reality towards a New Generation of Serious Audio-Only Games.

E Rovithis, A Floros, N Moustakas, K Vogklis… - Electronic Journal of e …, 2019 - ERIC
… official music and arts educational goals formulated by the Greek Ministry of Education and
the … More recent technological advances in audiovisual design, hardware performance and …

[PDF][PDF] An introduction to the participatory and non-linear aspects of video games audio

K Collins - Essays on sound and vision, 2007 - Citeseer
… form consumed on screen, it may seem at first logical in researching games audio to draw
… of audio-visual media has neglected games. Similarly, studies and theories of video games